cat cstrike/cfg/zombiemod/zombiemod.cfg
Код:
// ZombieMod Configuation file.
// Executed at server start and on every map load.
// www.ZombieMod.com
// To load your settings once you've finished, use the console command zombie_loadsettings
// File with list of models to use for zombie mod.
// If headless models are enabled, each model must have a _head and a _hs counterpart.
// ZombieMod will detect the heads automatically so both types of models may be used together.
zombie_model_file "cfg/zombiemod/models.cfg"
// ▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒.. Clients download everything in this list when they connect.
zombie_download_file "cfg/zombiemod/downloads.cfg"
// ▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒. ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒, ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒.
zombie_sound_rand 50
// ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒. ▒ ▒▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒.
zombie_health 3000
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_speed 325
// ▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒▒▒. ▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒ 90
zombie_fov 125
// ▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒. ▒▒▒▒▒▒▒▒▒ 0, ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒
zombie_knockback 4
// ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
// ▒▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒:
// all - ▒▒▒ ▒▒▒▒▒▒
// equip - Equipment
// pistol - ▒▒▒ ▒▒▒▒▒▒▒▒▒
// shotgun - ▒▒▒ ▒▒▒▒▒▒▒▒▒
// smg - All SMG's
// rifles - All rifles.
// sniper - ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒
// Or each weapons short name. Ex: famas, awp, mac etc etc.
zombie_restrictions "flash"
// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒
zombie_dark 0
// When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans.
// The CT team shows the humans and the T team shows the Zombies.
// On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round.
// The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team.
zombie_teams 1
// ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn 1
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn_delay 5
// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_unlimited_ammo 0
// ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. (▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒)
zombie_talk 0
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_suicide 1
// When enabled, disables players from suiciding by switching teams.
zombie_changeteam_block 1
// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_suicide_text "No, no, no! You can't die!"
// If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start.
zombie_startup 1
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒...
zombie_timer_max 12
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒...
zombie_timer_min 5
// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
// 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded.
// So, if this is 0, 1 kill is awarded.
// If it is 1, 2 kills are awarded, and so on,
zombie_kill_bonus 0
// Amount of headshots before a zombie's head comes off. 0 means on death only.
zombie_headshot_count 6
// If enabled, zombies heads get blown off on headshot deaths.
zombie_headshots 1
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒).
zombie_allow_disable_nv 1
// When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke)
// It also logs a player_death event using zombie_claws_of_death as the weapon name.
// If you are a plugin developer, you should check for this weapon in FireEvent.
// The actual Event_Dying and Event_Killed events are not fired and the player is not dead.
zombie_notices 1
// When enabled, over-rides fog for all maps with a predefined Zombie-Fog.
zombie_fog 1
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_fog_sky 1
// Primary fog colour.
zombie_fog_colour "176 192 202"
// Secondary fog colour.
zombie_fog_colour2 "206 216 222"
// How close to a players Point-Of-View fog is rendered.
zombie_fog_start 30
// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end 5000
// Enables fog blending between colours.
zombie_fog_blend 1
// Enables the cool smoke effect seen by all players when zombies are turned.
zombie_effect 1
// Enable screen shake on zombification.
zombie_shake 1
// Enables the JetPack for Zombies.
zombie_jetpack 0
// Enables the JetPack for Humans.
humans_jetpack 0
// Amount of seconds zombies are allowed to use the JetPack in one round.
zombie_jetpack_timer 6
// The material to use for the sky.
// This material should have four vmt files located in materials/skybox.
// Their naming scheme is as follows..
// %MATERIALNAME%dn.vmt
// %MATERIALNAME%ft.vmt
// %MATERIALNAME%lf.vmt
// %MATERIALNAME%rt.vmt
// %MATERIALNAME%up.vmt
// %MATERIALNAME%bk.vmt
zombie_fog_sky_material "zombie_sky"
// The radius around a players location to check for other players on Zombification.
zombie_stuckcheck_radius 35
// ▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒
zombie_welcome_delay 2
// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
zombie_welcome_text "[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com"
// ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒
// (check addons/zombiemod/php/zombie_help.php for information on how the page is created.)
zombie_help_url "http://www.zombiemod.com/zombie_help.php"
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound_enabled 1
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_undead_sound_volume 0.7
// ▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3"
// ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound_exclusions "de_aztec"
// When enabled, Zombies only take damage via headshots.
zombie_headshots_only 0
// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 0
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 0
//****************************
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 1
// This is the minimum health you want Zombies to ever end up with while using the balancer.
zombie_balancer_min_health 100
// ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒.
zombie_teleportcount 3
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ "▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒". ▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒.
zombie_damagelist 1
// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. -1 ▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ 1, ▒▒▒▒▒▒▒▒).
zombie_damagelist_time -1
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒.▒.)
// Amount of red saturation to use for zombie vision.
zombie_vision_r 0
// Amount of green saturation to use for zombie vision.
zombie_vision_g 0
// Amount of blue saturation to use for zombie vision.
zombie_vision_b 0
// Alpha colour to use for zombie vision.
zombie_vision_a 50
// Time in seconds between checks to se if zombie_vision is still enabled on a client. If you notice it disabling often try reducing this number.
zombie_vision_timer 20
// If enabled, players are protected for this amount of time after they respawn.
zombie_respawn_protection 10
// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_respawn_as_zombie 1
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_respawn_onconnect 1
// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒.
zombie_respawn_onconnect_as_zombie 1
//▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒
zombie_teleport_zombies_only 0
// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒ ▒▒. 2 - ▒▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒
zombie_show_health 1
// ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒ ▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒
zombie_regen_timer 20
// ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒
zombie_regen_health 50
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒)
zombie_respawn_primary "weapon_tmp"
// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒.
zombie_respawn_secondary "weapon_usp"
// ▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒) ▒▒▒▒▒▒▒
zombie_respawn_grenades 1.0
// Comma delimited string to ignore weapon slots when dropping weapons after respawn. Example: 2,3
// ▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒ zombie_respawn_dropweapons 0.
//▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ 0
//▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ 1
//▒▒▒▒ ▒▒▒▒ 2
//▒▒▒▒ ▒▒▒▒▒▒ 3
//▒▒▒▒ ▒▒▒▒ 4
zombie_respawn_dontdrop_indexes "1,3"
// When enabled ZombieMod will drop the players weapons before giving new weapons.
zombie_respawn_dropweapons 1
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_classes 1
// Material to use for zombie_vision, located in vgui/hud/zombiemod/. If blank zombie_vision will be disabled. zombie_vision is also included with the release add it to downloads.cfg aswell as changing here if you want to use it.
zombie_vision_material "zombie_view"
// If enabled saves players class selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writeclasses.
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_save_classlist 1.0
// Percentage of specified health to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_health_percent 100
// Percentage of specified speed to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_speed_percent 100
// Percentage of specified jump height to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_jump_height_percent 100
// Percentage of specified knockback to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_knockback_percent 100
// The file to use for end_round overlay, set blank to disable. If file names are 1024_zombies and 1024_humans this setting should be 1024. The _zombies and _humans must be there.
zombie_end_round_overlay 1024
// *EXPERIMENTAL* Amount of zombies to spawn at round_start, 0 for regular method. Defaults to ( player count - 2 ) if the total amount of players is less than this value.
// ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_count 1
// ▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒:
// 0 ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ (also applies if zombie_count is 0 or 1)
// 1 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒
// 2 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_count_doublehp 1
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_zstuck_enabled 1
// Percent of players needed to kickstart zombie selection - 0 disables.
zombie_kickstart_percent 70
// Time in seconds that kickstart is enabled after first vote.
zombie_kickstart_timer 120
// Global time in seconds interval between votes.
zombie_vote_interval 60
// String to use for zombie's weapon.
zombie_weapon "zombie_claws_of_death"
// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒.
zombie_disconnect_protection 1.0
// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒ mp_roundtime -4 seconds.
zombie_force_endround 1.0
// Language file to use, it must exist in /cfg/zombiemod/language
// ▒▒▒▒▒▒▒▒ ▒▒▒▒
zombie_language_file "russian.cfg"
// Error string to give when missing language key values.
zombie_language_error "*** %s not found in language file ***"
// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒
zombie_first_zombie_tele 0.0
// When 0 zombiemod only gives the cash cvar cash values for events as specified, when it's 1 it does what pre 2.0 Q did (16000 start), otherwise the value you specify.
// ▒▒▒▒▒▒
zombie_startmoney 16000
// The amount of cash to give a player that kills a zombie that's on their own team - i.e. what the server takes for tks.
zombie_tk_money 3000
// Amount of extra cash to give players that kill zombies (additional to 300 css default).
zombie_kill_money 300
// Amount of extra cash to give zombies that zombify a human.
zombie_zombie_money 500
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒
zombie_dissolve_corpse 0
// ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒
zombie_dissolve_corpse_delay 1.0
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒.
zombie_delete_dropped_weapons 0
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒)
sv_turbophysics 1 //now you can stand on barrels, tables, and push/pull them by +use
phys_pushscale 3 //changes gravity physics when shooting something as it blows back X times further
sv_pushaway_force 30000
sv_pushaway_max_force 100000
sv_pushaway_min_player_speed 75
ammo_338mag_max 60 // awp
ammo_357sig_max 1000 // p228
ammo_45acp_max 1000 // ump45, mac10, usp
ammo_50AE_max 1000 // deagle
ammo_556mm_box_max 400 // m249
ammo_556mm_max 250 // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 1000 // p90, fiveseven
ammo_762mm_max 250 // scout, ak47, g3sg1, aug
ammo_9mm_max 1000 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014
cat cstrike/cfg/zombiemod/zombie_classes.cfg
Код:
//=========== (C) Copyright 2007 Zombie.com. All rights reserved. ===========
// Classes will be disabled if this file is corrupt. Or if there is no zombie_classic class which is a new players default.
// Use server command zombie_listclasses to see successfully loaded classes.
// When classes are enabled the main cvars are no longer referenced for this information.
// classname Must exist.
// model Must exist exactly like this in the models.cfg or this class will be skipped.
// health Health for this class. Is doubled if they are the first zombie.
// speed Speed for this class.
// jump_height This is an added upwards velocity applied during a jump. 0 is normal jump.
// knockback Knockback for this class.
// hs_only When 1 zombie can only be damaged by headshots.
// regen When non 0 is the health added each regeneration.
// regen_time When non 0 is the time between health regens.
"zm_classes"
{
"zombie_speed" // ▒▒▒▒▒▒▒
{
"classname" "Шустрый"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "1000"
"speed" "500"
"jump_height" "0"
"knockback" "7"
"headshots" "2"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_infected" // ▒▒▒▒▒▒▒
{
"classname" "Попрыгунчик"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "2000"
"speed" "275"
"jump_height" "300"
"knockback" "5"
"headshots" "2"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_classic" // ▒▒▒▒▒▒▒
{
"classname" "Обычный"
"model" "models/player/zh/zh_corpse002" // This file should also be added to the models.cfg as normal.
"health" "3000"
"speed" "350"
"jump_height" "0"
"knockback" "4"
"headshots" "6"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_crisp" // ▒▒▒▒▒
{
"classname" "Танк"
"model" "models/player/zh/zh_charple001" // This file should also be added to the models.cfg as normal.
"health" "8000"
"speed" "140"
"jump_height" "0"
"knockback" "1"
"headshots" "6"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
}
cat cstrike/cfg/zombiemod/ze_jurassicpark_v2.cfg
Код:
// ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_timer_max 35
// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_timer_min 33
// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
//tele_on "1"
// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
//time_tele "36"
// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒
zombie_first_zombie_tele 1
// ▒▒▒▒▒ ▒▒▒▒▒▒
mp_roundtime 6
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
sm_parachute_enabled "0"
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒
pistols_on "0"
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn 0
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_respawn_onconnect 0
// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒
zombie_count 2
zombie_count_min 0
zombie_count_max 0
// ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_disconnect_protection 0
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
sv_turbophysics 0
// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_restrictions "scout flash"
Если еще какие конфиги нужны - пиши
_________________
Политкорректность стремится навязать всем европейцам одинаковое мышление и поведение и таким образом тоталитарна по своей сути. (с)