no-steam |v.34| Zombiemod [B/IKCM] RUS

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 Заголовок сообщения: Сборка сервера
СообщениеДобавлено: 11 мар 2020, 17:53 
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Добрый день, интересует вопрос по серверу.
Продается ли сборка сервера?


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 Заголовок сообщения: Re: Сборка сервера
СообщениеДобавлено: 11 мар 2020, 21:44 
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zm 2.0.0 V используется. Конфиг могу скинуть бесплатно

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Политкорректность стремится навязать всем европейцам одинаковое мышление и поведение и таким образом тоталитарна по своей сути. (с)


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 Заголовок сообщения: Re: Сборка сервера
СообщениеДобавлено: 27 ноя 2020, 16:34 
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Скинь =)

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 Заголовок сообщения: Re: Сборка сервера
СообщениеДобавлено: 27 ноя 2020, 18:12 
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Напомни завтра, сейчас уже не успею, уходить пора

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Политкорректность стремится навязать всем европейцам одинаковое мышление и поведение и таким образом тоталитарна по своей сути. (с)


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 Заголовок сообщения: Re: Сборка сервера
СообщениеДобавлено: 29 ноя 2020, 17:09 
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cat cstrike/cfg/zombiemod/zombiemod.cfg

Код:
// ZombieMod Configuation file.
// Executed at server start and on every map load.
// www.ZombieMod.com
// To load your settings once you've finished, use the console command zombie_loadsettings

// File with list of models to use for zombie mod.
// If headless models are enabled, each model must have a _head and a _hs counterpart.
// ZombieMod will detect the heads automatically so both types of models may be used together.
zombie_model_file  "cfg/zombiemod/models.cfg"

// ▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒.. Clients download everything in this list when they connect.
zombie_download_file  "cfg/zombiemod/downloads.cfg"

// ▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒. ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒, ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒.
zombie_sound_rand  50

// ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒. ▒ ▒▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒.
zombie_health   3000

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_speed   325

// ▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒▒▒. ▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒ 90
zombie_fov   125

// ▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒. ▒▒▒▒▒▒▒▒▒ 0, ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒
zombie_knockback  4

// ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
// ▒▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒:
// all - ▒▒▒ ▒▒▒▒▒▒
// equip - Equipment
// pistol - ▒▒▒ ▒▒▒▒▒▒▒▒▒
// shotgun - ▒▒▒ ▒▒▒▒▒▒▒▒▒
// smg - All SMG's
// rifles - All rifles.
// sniper - ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒
// Or each weapons short name. Ex: famas, awp, mac etc etc.
zombie_restrictions  "flash"

// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒
zombie_dark   0

// When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans.
// The CT team shows the humans and the T team shows the Zombies.
// On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round.
// The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team.
zombie_teams   1

// ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn   1

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn_delay  5

// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_unlimited_ammo  0

// ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. (▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒)
zombie_talk   0

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_suicide   1

// When enabled, disables players from suiciding by switching teams.
zombie_changeteam_block  1

// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_suicide_text  "No, no, no! You can't die!"

// If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start.
zombie_startup   1

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒...
zombie_timer_max  12

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒...
zombie_timer_min  5

// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
// 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded.
// So, if this is 0, 1 kill is awarded.
// If it is 1, 2 kills are awarded, and so on,
zombie_kill_bonus  0

// Amount of headshots before a zombie's head comes off. 0 means on death only.
zombie_headshot_count  6

// If enabled, zombies heads get blown off on headshot deaths.
zombie_headshots  1

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒).
zombie_allow_disable_nv  1

// When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke)
// It also logs a player_death event using zombie_claws_of_death as the weapon name.
// If you are a plugin developer, you should check for this weapon in FireEvent.
// The actual Event_Dying and Event_Killed events are not fired and the player is not dead.
zombie_notices   1

// When enabled, over-rides fog for all maps with a predefined Zombie-Fog.
zombie_fog   1

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_fog_sky   1

// Primary fog colour.
zombie_fog_colour  "176 192 202"

// Secondary fog colour.
zombie_fog_colour2  "206 216 222"

// How close to a players Point-Of-View fog is rendered.
zombie_fog_start  30

// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end   5000

// Enables fog blending between colours.
zombie_fog_blend  1

// Enables the cool smoke effect seen by all players when zombies are turned.
zombie_effect   1

// Enable screen shake on zombification.
zombie_shake   1

// Enables the JetPack for Zombies.
zombie_jetpack   0

// Enables the JetPack for Humans.
humans_jetpack   0

// Amount of seconds zombies are allowed to use the JetPack in one round.
zombie_jetpack_timer  6

// The material to use for the sky.
// This material should have four vmt files located in materials/skybox.
// Their naming scheme is as follows..
// %MATERIALNAME%dn.vmt
// %MATERIALNAME%ft.vmt
// %MATERIALNAME%lf.vmt
// %MATERIALNAME%rt.vmt
// %MATERIALNAME%up.vmt
// %MATERIALNAME%bk.vmt
zombie_fog_sky_material  "zombie_sky"

// The radius around a players location to check for other players on Zombification.
zombie_stuckcheck_radius 35

// ▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒
zombie_welcome_delay  2

// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
zombie_welcome_text  "[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com"

// ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒
// (check addons/zombiemod/php/zombie_help.php for information on how the page is created.)
zombie_help_url   "http://www.zombiemod.com/zombie_help.php"

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound_enabled 1

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_undead_sound_volume 0.7

// ▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound  "ambient/zombiemod/zombie_ambient.mp3"

// ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_undead_sound_exclusions "de_aztec"

// When enabled, Zombies only take damage via headshots.
zombie_headshots_only  0

// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 0

// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 0

//****************************
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type  1

// This is the minimum health you want Zombies to ever end up with while using the balancer.
zombie_balancer_min_health 100

// ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒.
zombie_teleportcount  3

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ "▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒". ▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒.
zombie_damagelist  1

// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. -1 ▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ 1, ▒▒▒▒▒▒▒▒).
zombie_damagelist_time -1

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒.▒.)

// Amount of red saturation to use for zombie vision.
zombie_vision_r   0

// Amount of green saturation to use for zombie vision.
zombie_vision_g   0

// Amount of blue saturation to use for zombie vision.
zombie_vision_b   0

// Alpha colour to use for zombie vision.
zombie_vision_a   50

// Time in seconds between checks to se if zombie_vision is still enabled on a client. If you notice it disabling often try reducing this number.
zombie_vision_timer  20

// If enabled, players are protected for this amount of time after they respawn.
zombie_respawn_protection 10

// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
zombie_respawn_as_zombie 1

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_respawn_onconnect 1

// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒.
zombie_respawn_onconnect_as_zombie 1

//▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒
zombie_teleport_zombies_only 0

// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒ ▒▒. 2 - ▒▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒
zombie_show_health 1

// ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒ ▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒
zombie_regen_timer 20

// ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒
zombie_regen_health 50

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒)
zombie_respawn_primary "weapon_tmp"

// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒.
zombie_respawn_secondary "weapon_usp"

// ▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒) ▒▒▒▒▒▒▒
zombie_respawn_grenades 1.0

// Comma delimited string to ignore weapon slots when dropping weapons after respawn. Example: 2,3
// ▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒ zombie_respawn_dropweapons 0.
//▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒          0
//▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒    1
//▒▒▒▒ ▒▒▒▒                     2
//▒▒▒▒ ▒▒▒▒▒▒                   3
//▒▒▒▒ ▒▒▒▒                     4

zombie_respawn_dontdrop_indexes "1,3"

// When enabled ZombieMod will drop the players weapons before giving new weapons.
zombie_respawn_dropweapons 1

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_classes 1

// Material to use for zombie_vision, located in vgui/hud/zombiemod/. If blank zombie_vision will be disabled. zombie_vision is also included with the release add it to downloads.cfg aswell as changing here if you want to use it.
zombie_vision_material  "zombie_view"

// If enabled saves players class selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writeclasses.
// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_save_classlist 1.0

// Percentage of specified health to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_health_percent 100

// Percentage of specified speed to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_speed_percent 100

// Percentage of specified jump height to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_jump_height_percent 100

// Percentage of specified knockback to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_knockback_percent 100

// The file to use for end_round overlay, set blank to disable. If file names are 1024_zombies and 1024_humans this setting should be 1024. The _zombies and _humans must be there.
zombie_end_round_overlay 1024

// *EXPERIMENTAL* Amount of zombies to spawn at round_start, 0 for regular method. Defaults to ( player count - 2 ) if the total amount of players is less than this value.
// ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒
zombie_count 1

// ▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒:
// 0 ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ (also applies if zombie_count is 0 or 1)
// 1 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒
// 2 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_count_doublehp 1

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒
zombie_zstuck_enabled 1

// Percent of players needed to kickstart zombie selection - 0 disables.
zombie_kickstart_percent 70

// Time in seconds that kickstart is enabled after first vote.
zombie_kickstart_timer 120

// Global time in seconds interval between votes.
zombie_vote_interval 60

// String to use for zombie's weapon.
zombie_weapon "zombie_claws_of_death"

// ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒.
zombie_disconnect_protection 1.0

// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒ mp_roundtime -4 seconds.
zombie_force_endround 1.0

// Language file to use, it must exist in /cfg/zombiemod/language
// ▒▒▒▒▒▒▒▒ ▒▒▒▒
zombie_language_file "russian.cfg"

// Error string to give when missing language key values.
zombie_language_error "*** %s not found in language file ***"

// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒
zombie_first_zombie_tele 0.0

// When 0 zombiemod only gives the cash cvar cash values for events as specified, when it's 1 it does what pre 2.0 Q did (16000 start), otherwise the value you specify.
// ▒▒▒▒▒▒
zombie_startmoney 16000

// The amount of cash to give a player that kills a zombie that's on their own team - i.e. what the server takes for tks.
zombie_tk_money 3000

// Amount of extra cash to give players that kill zombies (additional to 300 css default).
zombie_kill_money 300

// Amount of extra cash to give zombies that zombify a human.
zombie_zombie_money 500

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒
zombie_dissolve_corpse 0

// ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒
zombie_dissolve_corpse_delay 1.0

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒.
zombie_delete_dropped_weapons 0



// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒)
sv_turbophysics 1 //now you can stand on barrels, tables, and push/pull them by +use
phys_pushscale 3 //changes gravity physics when shooting something as it blows back X times further

sv_pushaway_force 30000
sv_pushaway_max_force 100000
sv_pushaway_min_player_speed 75


ammo_338mag_max 60 // awp
ammo_357sig_max 1000 // p228
ammo_45acp_max 1000 // ump45, mac10, usp
ammo_50AE_max 1000 // deagle
ammo_556mm_box_max 400 // m249
ammo_556mm_max 250 // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 1000 // p90, fiveseven
ammo_762mm_max 250 // scout, ak47, g3sg1, aug
ammo_9mm_max 1000 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014


cat cstrike/cfg/zombiemod/zombie_classes.cfg
Код:
//=========== (C) Copyright 2007 Zombie.com. All rights reserved. ===========


// Classes will be disabled if this file is corrupt. Or if there is no zombie_classic class which is a new players default.
// Use server command zombie_listclasses to see successfully loaded classes.

// When classes are enabled the main cvars are no longer referenced for this information.

// classname    Must exist.
// model        Must exist exactly like this in the models.cfg or this class will be skipped.
// health       Health for this class. Is doubled if they are the first zombie.
// speed        Speed for this class.
// jump_height  This is an added upwards velocity applied during a jump. 0 is normal jump.
// knockback    Knockback for this class.
// hs_only      When 1 zombie can only be damaged by headshots.
// regen        When non 0 is the health added each regeneration.
// regen_time   When non 0 is the time between health regens.

"zm_classes"
{
        "zombie_speed"             // ▒▒▒▒▒▒▒
        {
                "classname"             "Шустрый"
                "model"                 "models/player/zh/zh_zombie003"         // This file should also be added to the models.cfg as normal.
                "health"                "1000"
                "speed"                 "500"
                "jump_height"           "0"
                "knockback"             "7"
                "headshots"             "2"
                "hs_only"               "0"
                "regen"                 "0"
                "regen_time"            "0.0"
        }
        "zombie_infected"          // ▒▒▒▒▒▒▒
        {
                "classname"             "Попрыгунчик"
                "model"                 "models/player/zh/zh_zombie003"         // This file should also be added to the models.cfg as normal.
                "health"                "2000"
                "speed"                 "275"
                "jump_height"           "300"
                "knockback"             "5"
                "headshots"             "2"
                "hs_only"               "0"
                "regen"                 "0"
                "regen_time"            "0.0"
        }
        "zombie_classic"       // ▒▒▒▒▒▒▒
        {
                "classname"             "Обычный"
                "model"                 "models/player/zh/zh_corpse002"         // This file should also be added to the models.cfg as normal.
                "health"                "3000"
                "speed"                 "350"
                "jump_height"           "0"
                "knockback"             "4"
                "headshots"             "6"
                "hs_only"               "0"
                "regen"                 "0"
                "regen_time"            "0.0"
        }
        "zombie_crisp"               // ▒▒▒▒▒
        {
                "classname"             "Танк"
                "model"                 "models/player/zh/zh_charple001"        // This file should also be added to the models.cfg as normal.
                "health"                "8000"
                "speed"                 "140"
                "jump_height"           "0"
                "knockback"             "1"
                "headshots"             "6"
                "hs_only"               "0"
                "regen"                 "0"
                "regen_time"            "0.0"
        }
}


cat cstrike/cfg/zombiemod/ze_jurassicpark_v2.cfg
Код:
// ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_timer_max  35

// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒.
zombie_timer_min  33

// ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
//tele_on "1"

// ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
//time_tele "36"

// ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒
zombie_first_zombie_tele 1

// ▒▒▒▒▒ ▒▒▒▒▒▒
mp_roundtime 6

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒
sm_parachute_enabled    "0"

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒
pistols_on "0"

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
zombie_respawn   0

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_respawn_onconnect 0

// ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒
zombie_count 2
zombie_count_min 0
zombie_count_max 0

// ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒
zombie_disconnect_protection 0

// ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒
sv_turbophysics 0

// ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒
zombie_restrictions  "scout flash"


Если еще какие конфиги нужны - пиши

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