no-steam |v.34| Zombiemod [B/IKCM] RUS http://forum.vlksm.in/ |
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Сборка сервера http://forum.vlksm.in/viewtopic.php?f=11&t=4415 |
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Автор: | EsM [ 11 мар 2020, 17:53 ] |
Заголовок сообщения: | Сборка сервера |
Добрый день, интересует вопрос по серверу. Продается ли сборка сервера? |
Автор: | TPOLI,KUU[B/IKCM] [ 11 мар 2020, 21:44 ] |
Заголовок сообщения: | Re: Сборка сервера |
zm 2.0.0 V используется. Конфиг могу скинуть бесплатно |
Автор: | ***ЯСТРЕБ*** [ 27 ноя 2020, 16:34 ] |
Заголовок сообщения: | Re: Сборка сервера |
Скинь =) |
Автор: | TPOLI,KUU[B/IKCM] [ 27 ноя 2020, 18:12 ] |
Заголовок сообщения: | Re: Сборка сервера |
Напомни завтра, сейчас уже не успею, уходить пора |
Автор: | TPOLI,KUU[B/IKCM] [ 29 ноя 2020, 17:09 ] |
Заголовок сообщения: | Re: Сборка сервера |
cat cstrike/cfg/zombiemod/zombiemod.cfg Код: // ZombieMod Configuation file. // Executed at server start and on every map load. // www.ZombieMod.com // To load your settings once you've finished, use the console command zombie_loadsettings // File with list of models to use for zombie mod. // If headless models are enabled, each model must have a _head and a _hs counterpart. // ZombieMod will detect the heads automatically so both types of models may be used together. zombie_model_file "cfg/zombiemod/models.cfg" // ▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒.. Clients download everything in this list when they connect. zombie_download_file "cfg/zombiemod/downloads.cfg" // ▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒. ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒, ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒. zombie_sound_rand 50 // ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒. ▒ ▒▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒. zombie_health 3000 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ zombie_speed 325 // ▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒▒▒. ▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒ 90 zombie_fov 125 // ▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒. ▒▒▒▒▒▒▒▒▒ 0, ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒ zombie_knockback 4 // ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ // ▒▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒: // all - ▒▒▒ ▒▒▒▒▒▒ // equip - Equipment // pistol - ▒▒▒ ▒▒▒▒▒▒▒▒▒ // shotgun - ▒▒▒ ▒▒▒▒▒▒▒▒▒ // smg - All SMG's // rifles - All rifles. // sniper - ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ // Or each weapons short name. Ex: famas, awp, mac etc etc. zombie_restrictions "flash" // ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ zombie_dark 0 // When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans. // The CT team shows the humans and the T team shows the Zombies. // On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round. // The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team. zombie_teams 1 // ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ zombie_respawn 1 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ zombie_respawn_delay 5 // ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ zombie_unlimited_ammo 0 // ▒▒▒▒▒▒▒▒/▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. (▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒) zombie_talk 0 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ zombie_suicide 1 // When enabled, disables players from suiciding by switching teams. zombie_changeteam_block 1 // ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ zombie_suicide_text "No, no, no! You can't die!" // If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start. zombie_startup 1 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒... zombie_timer_max 12 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒... zombie_timer_min 5 // ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒. // 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded. // So, if this is 0, 1 kill is awarded. // If it is 1, 2 kills are awarded, and so on, zombie_kill_bonus 0 // Amount of headshots before a zombie's head comes off. 0 means on death only. zombie_headshot_count 6 // If enabled, zombies heads get blown off on headshot deaths. zombie_headshots 1 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒). zombie_allow_disable_nv 1 // When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke) // It also logs a player_death event using zombie_claws_of_death as the weapon name. // If you are a plugin developer, you should check for this weapon in FireEvent. // The actual Event_Dying and Event_Killed events are not fired and the player is not dead. zombie_notices 1 // When enabled, over-rides fog for all maps with a predefined Zombie-Fog. zombie_fog 1 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒ ▒▒▒▒▒▒ zombie_fog_sky 1 // Primary fog colour. zombie_fog_colour "176 192 202" // Secondary fog colour. zombie_fog_colour2 "206 216 222" // How close to a players Point-Of-View fog is rendered. zombie_fog_start 30 // How far from a players Point-Of-View that fog stops rendering. zombie_fog_end 5000 // Enables fog blending between colours. zombie_fog_blend 1 // Enables the cool smoke effect seen by all players when zombies are turned. zombie_effect 1 // Enable screen shake on zombification. zombie_shake 1 // Enables the JetPack for Zombies. zombie_jetpack 0 // Enables the JetPack for Humans. humans_jetpack 0 // Amount of seconds zombies are allowed to use the JetPack in one round. zombie_jetpack_timer 6 // The material to use for the sky. // This material should have four vmt files located in materials/skybox. // Their naming scheme is as follows.. // %MATERIALNAME%dn.vmt // %MATERIALNAME%ft.vmt // %MATERIALNAME%lf.vmt // %MATERIALNAME%rt.vmt // %MATERIALNAME%up.vmt // %MATERIALNAME%bk.vmt zombie_fog_sky_material "zombie_sky" // The radius around a players location to check for other players on Zombification. zombie_stuckcheck_radius 35 // ▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒ zombie_welcome_delay 2 // ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ zombie_welcome_text "[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com" // ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ // (check addons/zombiemod/php/zombie_help.php for information on how the page is created.) zombie_help_url "http://www.zombiemod.com/zombie_help.php" // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ zombie_undead_sound_enabled 1 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ zombie_undead_sound_volume 0.7 // ▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒▒▒▒ zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3" // ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ zombie_undead_sound_exclusions "de_aztec" // When enabled, Zombies only take damage via headshots. zombie_headshots_only 0 // When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables. zombie_balancer_health_ratio 0 // The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio. zombie_balancer_player_ratio 0 //**************************** // If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6. zombie_balancer_type 1 // This is the minimum health you want Zombies to ever end up with while using the balancer. zombie_balancer_min_health 100 // ▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒. zombie_teleportcount 3 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ "▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒". ▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒. zombie_damagelist 1 // ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. -1 ▒▒▒▒▒▒ (▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ 1, ▒▒▒▒▒▒▒▒). zombie_damagelist_time -1 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒ ▒.▒.) // Amount of red saturation to use for zombie vision. zombie_vision_r 0 // Amount of green saturation to use for zombie vision. zombie_vision_g 0 // Amount of blue saturation to use for zombie vision. zombie_vision_b 0 // Alpha colour to use for zombie vision. zombie_vision_a 50 // Time in seconds between checks to se if zombie_vision is still enabled on a client. If you notice it disabling often try reducing this number. zombie_vision_timer 20 // If enabled, players are protected for this amount of time after they respawn. zombie_respawn_protection 10 // ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ zombie_respawn_as_zombie 1 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ zombie_respawn_onconnect 1 // ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒. zombie_respawn_onconnect_as_zombie 1 //▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒ zombie_teleport_zombies_only 0 // ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒ ▒▒. 2 - ▒▒▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒ zombie_show_health 1 // ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒ ▒▒▒▒▒. 0 - ▒▒▒▒▒▒▒▒▒ zombie_regen_timer 20 // ▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ zombie_regen_health 50 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒) zombie_respawn_primary "weapon_tmp" // ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒. zombie_respawn_secondary "weapon_usp" // ▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒) ▒▒▒▒▒▒▒ zombie_respawn_grenades 1.0 // Comma delimited string to ignore weapon slots when dropping weapons after respawn. Example: 2,3 // ▒▒ ▒▒▒▒▒▒▒▒, ▒▒▒▒ zombie_respawn_dropweapons 0. //▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ 0 //▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ 1 //▒▒▒▒ ▒▒▒▒ 2 //▒▒▒▒ ▒▒▒▒▒▒ 3 //▒▒▒▒ ▒▒▒▒ 4 zombie_respawn_dontdrop_indexes "1,3" // When enabled ZombieMod will drop the players weapons before giving new weapons. zombie_respawn_dropweapons 1 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ zombie_classes 1 // Material to use for zombie_vision, located in vgui/hud/zombiemod/. If blank zombie_vision will be disabled. zombie_vision is also included with the release add it to downloads.cfg aswell as changing here if you want to use it. zombie_vision_material "zombie_view" // If enabled saves players class selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writeclasses. // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ zombie_save_classlist 1.0 // Percentage of specified health to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_health_percent 100 // Percentage of specified speed to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_speed_percent 100 // Percentage of specified jump height to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_jump_height_percent 100 // Percentage of specified knockback to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_knockback_percent 100 // The file to use for end_round overlay, set blank to disable. If file names are 1024_zombies and 1024_humans this setting should be 1024. The _zombies and _humans must be there. zombie_end_round_overlay 1024 // *EXPERIMENTAL* Amount of zombies to spawn at round_start, 0 for regular method. Defaults to ( player count - 2 ) if the total amount of players is less than this value. // ▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ zombie_count 1 // ▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒: // 0 ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ (also applies if zombie_count is 0 or 1) // 1 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ // 2 ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ ▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒. zombie_count_doublehp 1 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ zombie_zstuck_enabled 1 // Percent of players needed to kickstart zombie selection - 0 disables. zombie_kickstart_percent 70 // Time in seconds that kickstart is enabled after first vote. zombie_kickstart_timer 120 // Global time in seconds interval between votes. zombie_vote_interval 60 // String to use for zombie's weapon. zombie_weapon "zombie_claws_of_death" // ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒. zombie_disconnect_protection 1.0 // ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒ mp_roundtime -4 seconds. zombie_force_endround 1.0 // Language file to use, it must exist in /cfg/zombiemod/language // ▒▒▒▒▒▒▒▒ ▒▒▒▒ zombie_language_file "russian.cfg" // Error string to give when missing language key values. zombie_language_error "*** %s not found in language file ***" // ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ zombie_first_zombie_tele 0.0 // When 0 zombiemod only gives the cash cvar cash values for events as specified, when it's 1 it does what pre 2.0 Q did (16000 start), otherwise the value you specify. // ▒▒▒▒▒▒ zombie_startmoney 16000 // The amount of cash to give a player that kills a zombie that's on their own team - i.e. what the server takes for tks. zombie_tk_money 3000 // Amount of extra cash to give players that kill zombies (additional to 300 css default). zombie_kill_money 300 // Amount of extra cash to give zombies that zombify a human. zombie_zombie_money 500 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ zombie_dissolve_corpse 0 // ▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ zombie_dissolve_corpse_delay 1.0 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒, ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒. zombie_delete_dropped_weapons 0 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ (▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒) sv_turbophysics 1 //now you can stand on barrels, tables, and push/pull them by +use phys_pushscale 3 //changes gravity physics when shooting something as it blows back X times further sv_pushaway_force 30000 sv_pushaway_max_force 100000 sv_pushaway_min_player_speed 75 ammo_338mag_max 60 // awp ammo_357sig_max 1000 // p228 ammo_45acp_max 1000 // ump45, mac10, usp ammo_50AE_max 1000 // deagle ammo_556mm_box_max 400 // m249 ammo_556mm_max 250 // galil, sg552, famas, m4a1, sg550 ammo_57mm_max 1000 // p90, fiveseven ammo_762mm_max 250 // scout, ak47, g3sg1, aug ammo_9mm_max 1000 // mp5navy, tmp, glock, elite ammo_buckshot_max 128 // m3, xm1014 cat cstrike/cfg/zombiemod/zombie_classes.cfg Код: //=========== (C) Copyright 2007 Zombie.com. All rights reserved. =========== // Classes will be disabled if this file is corrupt. Or if there is no zombie_classic class which is a new players default. // Use server command zombie_listclasses to see successfully loaded classes. // When classes are enabled the main cvars are no longer referenced for this information. // classname Must exist. // model Must exist exactly like this in the models.cfg or this class will be skipped. // health Health for this class. Is doubled if they are the first zombie. // speed Speed for this class. // jump_height This is an added upwards velocity applied during a jump. 0 is normal jump. // knockback Knockback for this class. // hs_only When 1 zombie can only be damaged by headshots. // regen When non 0 is the health added each regeneration. // regen_time When non 0 is the time between health regens. "zm_classes" { "zombie_speed" // ▒▒▒▒▒▒▒ { "classname" "Шустрый" "model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal. "health" "1000" "speed" "500" "jump_height" "0" "knockback" "7" "headshots" "2" "hs_only" "0" "regen" "0" "regen_time" "0.0" } "zombie_infected" // ▒▒▒▒▒▒▒ { "classname" "Попрыгунчик" "model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal. "health" "2000" "speed" "275" "jump_height" "300" "knockback" "5" "headshots" "2" "hs_only" "0" "regen" "0" "regen_time" "0.0" } "zombie_classic" // ▒▒▒▒▒▒▒ { "classname" "Обычный" "model" "models/player/zh/zh_corpse002" // This file should also be added to the models.cfg as normal. "health" "3000" "speed" "350" "jump_height" "0" "knockback" "4" "headshots" "6" "hs_only" "0" "regen" "0" "regen_time" "0.0" } "zombie_crisp" // ▒▒▒▒▒ { "classname" "Танк" "model" "models/player/zh/zh_charple001" // This file should also be added to the models.cfg as normal. "health" "8000" "speed" "140" "jump_height" "0" "knockback" "1" "headshots" "6" "hs_only" "0" "regen" "0" "regen_time" "0.0" } } cat cstrike/cfg/zombiemod/ze_jurassicpark_v2.cfg Код: // ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒. zombie_timer_max 35 // ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒. zombie_timer_min 33 // ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ //tele_on "1" // ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ //time_tele "36" // ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒ zombie_first_zombie_tele 1 // ▒▒▒▒▒ ▒▒▒▒▒▒ mp_roundtime 6 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ sm_parachute_enabled "0" // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ pistols_on "0" // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ zombie_respawn 0 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ zombie_respawn_onconnect 0 // ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ zombie_count 2 zombie_count_min 0 zombie_count_max 0 // ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ zombie_disconnect_protection 0 // ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ sv_turbophysics 0 // ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ ▒▒▒▒▒▒ zombie_restrictions "scout flash" Если еще какие конфиги нужны - пиши |
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